![]() ![]() ![]() Looking at the research tree I discovered Alpha Werecat and the Black Moon mission. 7 the research to reveal all agents PSI strength before PSI Lab training had changed. I'd download the update, paste xcom assets, run X-Files mod, and copy over the saves and the options config from the last version- keeping track of advanced options and opening at a certain aspect size and what all.Īt version. 6 or so after seeing a video on reddit on your mod. I have come back with some more details, I've been playing since version. ![]() Thank you for this great mod and all the effort and hard work to improve it. Currently only marathon beating all the UFOs all in a row without reloading or manually editing the save after engaging the Battlescape changing each individual alien.ĭuring the last two months I've edited some extra exciting missions over ones I've done already so that might be confusing which race should be the one for which UFO but that doesn't explain the Diplomatic Golden ship that should only have the Ethereal Order crew unlike for base and terror missions. It's hard to notice unless like the Golden ship I wanted to see all the bonus weapons and when multiple UFOs attack at once like during bases. ![]() This vanilla Sectoid Battleship loads just fine. Load Geo 9 save and two or more scouts spawn, and then either still in the air or crashed saves afterwards will turn the alien race to Chtonite. Upon loading saves they switch to Chtonite. It triggers when I load any save with a modded alien race UFO. ![]()
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